Sony’s latest deep dive livestream, held today and headed by PS5 Lead System Architect Mark Cerny, revealed a lot of new details regarding the next-generation Playstation.
The whole presentation is a deep dive into the Playstation 5’s inner workings, and will probably be too technical for the common viewer. Interestingly, some of the hardware specs of the PS5 were somehow revealed during Cerny’s presentation.
The Playstation 5, to our understanding, will be powered by:
- Custom AMD Zen 2 CPU with a frequency capped at 3.5GHz
- Custom RDNA 2 AMD GPU capped at 2.3GHz, 10.3 Teraflops, Raytracing support
- 16GB RAM GDDR6 25-bit
- A minimum of 825GB SSD with speeds of 5.5GB/s
- contains a custom flash controller with a 12-channel interface
- supports PCIe 4.0
Cerny also confirmed that backwards compatibility with Playstation 4 and Playstation 4 PRO capable games only. PS4 games can be installed and run directly from an external HDD, while PS5 games must be run in the SSD. Cerny also confirmed that almost all “Top 100” Playstation 4 games (based on sales) were readily playable in the PS5.
Support for off-the-shelf SSDs is also available but limited. It was advised to hold off on purchasing additional SSD storage until Sony releases a consolidated list of compatible SSDs for the PS5 to run.
The presentation also revealed that the PS5 will be running a custom hardware unit for 3D audio called Tempest3D AudioTech. Cerny admitted that the technology is still a work-in-progress, but is one of the PS5’s features that will mature over time.
The hour-long presentation had no further details on the pricing, console’s external design or that of the controller’s. But since the release is still set for Holiday 2020, Sony will likely release more details as the months go by.